Cronus here with a little exposition on a recent release. Now, almost everyone who has ever heard of Nintendo knows of its big three: Mario, Zelda, and the lesser called upon Metroid. However, with this year comes a collection that celebrates the latter at its finest: Metroid Prime Trilogy. However, before I do anything else: This review is kinda long and goes over all the included titles, so to avoid front page clutter, I’ll just put one of those “Read More” things here.
In 2002, when Metroid Prime was first released for the Gamecube, fans rejoiced. With Metroid Fusion released for the GameBoy Advance at the same time, not only did Metroid make a full swing back into the Gaming scene after a full 8 years since it’s last title on the Super Nintendo, but with Prime, Metroid had finally made the leap to full 3D. Using an FPS style viewpoint and control system while still retaining the full world adventuring system that was key to the franchise, Retro Studios made what is probably the best first person title to ever hit Nintendo consoles.
Now some may say that 007 Golden Eye takes the cake and back in 2002 I might have agreed, but now I scoff and ask, “What good is a shooter that was only good once?” The answer is probably best served by Retro again. In late 2004, Metroid Prime 2: Echoes was released on the Gamecube serving as a direct sequel to the first Prime title as well as starting the whole “Light & Dark” thing that everyone kind of when after in sequential years. Echoes continued the 3D adventure/FPS system that made Prime a hit, and rehashed it with a few other power-ups, and some slight variations in weapons and though it wasn’t all that different, the world was completely redesigned and created a whole new adventure for fans to power through, and to round things off, A multi-player FPS mode was added allowing players to play as the famous bounty hunter and shoot each other to death.
After the releases of Metroid: Zero Mission for the GBA and Metroid Prime Hunters for the DS, the Wii came out and with it came what is probably the greatest idea that Nintendo had for its motion controlled system: “If we can point and shoot, wouldn’t that make a shooting game even better than using a mouse on a PC?” The answer seemed to be a resounding “No.” Despite the great applications of the Wii, Call of Duty 3 seemed to not be able to take that idea and work it too well. But Retro worked well with the system, and through a large fine tuning of the new game engine, they released Metroid Prime 3: Corruption for the Wii. Although it took time for players to get used to the idea of aiming at a screen, they realised the ability to lock on to and individual spot and still freely shoot at any point on the screen resulted in extreme freedom in how they could tackle puzzles and battles alike. The adventuring aspects were again fine tuned in new worlds and that the addition of using Samus’ gunship as both a vessel between worlds and as another tool to use was yet another plus. With the success of the new engine for Corruption, Nintendo of Japan capitalized on the Japanese love for special editions and re-released the titles as part of the “New Play Control!” series for the Wii, which took Gamecube games and reformatted the for use on the wii, including new control schemes as well as 16:9 display mode options.
And now we have Metroid Prime Trilogy, a compilation game of all three titles in the Metroid Prime series on one Dual-Layer disc. The first 2 titles having their “New Play Control!” versions which have Wii control schemes based off Corruption as well as 16:9 options, and all of it is streamlined well with a new main menu system that ties the three titles, and the Echoes Multiplayer mode, together. The token and extras/bonus system from Corruption now includes the first two titles and as players progress through the 3 games, they’ll receive token which can later bee redeemed in the main menu for bonus galleries, tracks from the game OSTs, and some small extras like the Fusion suit for the first Prime, and ‘bumper stickers’ asnd Mii bobble-heads for Samus’ gunship in Corruption.
Now to simplify the pros and cons of the collection:
- All three games for the price of one
- Steelbook casing with transulcent sleeve for all copies of the game
- Art booklet with some concept art from the series in each case
- Shorter loading times for all three games
- New Wii controls for the first two titles
- Widescreen modes for the first two titles
- The difficulty of Metroid Prime 2: Echoes has been tweaked (easier)
- Only one disc, so no switching discs to play other titles.
*Okay, so that’s a small lie, but when it comes down to it the only real drawback of the collection is that all three games are old games. Fans of the series probably already have all three titles, but being fans, even if they don’t sell their old copies, will probably want the collection for the steelbook casing, new main menu interface, and art booklet anyways. As for gamers new to the Prime series, this is a gift from gaming heaven: Other than the Orange Box for PC (which never came out on the Wii anyways) this is the best deal you’ll ever get, with 3 games for the price of one. The collection practically sells itself.
Long story extremely short: Metroid is awesome. Metroid Prime Trilogy, triply so. If you’re a fan, get it. If you’re interested and want a new Wii game anyways, get it. With high ratings for all three games and the Trilogy itself having high marks accross the board, I am proud to reccomend it. Cronus out.